10 minutes. 4 words.
One page of their own story.
Every 10 sessions, your child completes a real storybook.

The Daily Loop
The 5-stage learning loop.
Each 10-minute session follows the same rhythm — so children feel safe, and parents see progress.
Meet
Stage 12 min
Discover today's words
Big pictures, clear audio. Four new friends arrive each day.
Listen
Stage 22 min
Hear and tap
Touch the word you hear. Active recall, not passive watching.
Play
Stage 32.5 min
Play with words
Match sounds, fill gaps, build connections. It feels like a game.
Create
Stage 42.5 min
Build your story page
Pick a scene, place characters, form a sentence. Every choice is theirs.
Book
Stage 51 min
Watch your book grow
Today's page slides into their growing storybook. Anticipation builds.
The 10-Session Cycle
10 sessions = 1 book.
1
2
3
4
5
6
7
8
9
10
Days 1–7: Guided adventuresDays 8–9: Personalized endingDay 10: Book complete
Days 1–7
Guided adventures with choices at every turn.
Days 8–10
A personalized ending, shaped by the choices they made.
Day 10
Their book is complete. Their name is on the cover.
The Research
We didn't invent a method. We built on three proven ones.
Science of Reading
- •Adopted by schools in NZ, Australia, US, and UK
- •NZ mandated Structured Literacy from 2025
- •StoryPress focuses on Vocabulary — complementing classroom phonics
Cummins Bilingual Theory
- •Strong first language = strong second language
- •BICS (1–3 years) / CALP (5–7 years)
- •We respect the home language
Storybook-Based Research
- •Digital storybooks outperform print: g+=0.660 (Savva et al. 2025)
- •ELL children benefit equally to native speakers (Roberts 2008)
- •In a classroom study, retention rose from 12% to 41% with enriched vocabulary instruction (Biemiller & Boote, 2006)
1,000+
word encounters per year
10
sessions = 1 book
10 min
per day
Dolch, Fry & SoR
trusted by schools worldwide
Other apps end with a lesson.
StoryPress ends with a book.
Before StoryPress
After StoryPress
“Learn English”
“Publish English”
Lessons that end
Books that last
Child consumes content
Child creates content
Screen time guilt
Screen time pride
Parent doesn't know what child learned
Parent holds what child created

